Monday, August 1, 2011

Venezuela sin Transformers :(




Translation "Transformers 3... not right now... maybe tomorrow..." say whaaaaat

"...half of the world with opening dates... but Venezuela..."
and Miss Rosie


hola hola hola, first of all i wanted to start by congratulating all the Transformers 3 crew at ILM for an awesome show and doing great at the box office! I saw the movie on an IMAX 3D (yep my brain was a lil overwhelmed). It was very surreal to see my name up on the big screen along with the rest of my team's, very proud of it. Long and challenging hours went to that beautiful visual spectacle of a movie, if you haven't seen it, then go! :)

The weird and crappy news is that Transformers 3 WONT be playing in theaters in Venezuela (my home country!), it will be played across the world except Venezuela (and i think China?), rumors say the reason is because Venezuela is mentioned at some point in the movie or there is something about Venezuela in the film, which is totally false ( well i worked on it, that's the only tiny bit of Venezuela in the movie? haha) anyways, it sucks. (UPDATE: Venezuela owns Paromaunt some dinero, really? Venezuela, where r we going?!!! also this probably means.. no Capitan America?!.

Tuesday, May 24, 2011

Transformadores 3- trailer out!




7/1/11 it's the date when Transformers 3 comes out, and i am very excited to see my name on the big screen. Its first full trailer just came out a couple of weeks ago, with a great surprise. Out of all the amazingly insanely cool shots in the movie, One of my shots is on the trailer! (small part of it that is, but hey ! i am loving it!).
Also, before the trailer came out, Apple released a fourth exclusive image from the film, my shot! (nerding out 4 shooo), and the thumbnail you click on to watch the trailer issssssss MY SHOT! (couldn't be more excited to see my work everywhere! )

Transformers 3 is looking BADASS and i cant wait to see my fellow animators work on the big screen wall put together.

http://trailers.apple.com/trailers/paramount/transformersdarkofthemoon/
http://www.youtube.com/watch?v=kHRf01Gjosk

I am currently working on another sweeeeeet project, i will post soon.

Friday, March 25, 2011

Magia & Luz Industrial







When the summer was over, i was what a lot of us in the animation world called BURNT out. I had my monitor tan, lost few pounds, and i saw splines everywhere (not really but kind of). SO i decided to do the right thing and go to Burning Man. A whole week of no computers, no phones, none of that. i did bring my sketchbook :) .Welcome home!

Driving back to reality, i turned my phone on, and i had some ILM emails, yeaaaaaaaaaaaaaaaaaaa, i went in for an interview and i have been at Industrial Light & Magic for 5 months already. ILM is amazing, i breath legacy every time i step in this place. My entire childhood is all around these hallways, inspiration is everywhere, VFX legends walk around me all the time, yep im nerding out, and who wouldn't!
I was fortunate enough to be at the studio when their first all animated feature film was released, and man, Gore Verbinski did an amazing job with Rango. The animators here are beyond talented, and their passion feed everyone's Creative drive at full speed, its great, Working along these people is definitely an honor.
I also had the chance to watch Leslie Iwerks (the Pixar Story) new documentary about ILM, creating the impossible, literally right next to its protagonist, Georgie Lucas himself, pretty sweeeeet.
But eto (fam and friends call me eto) what in the hell u working on over at ILM? im working on Transformers 3! and im loving every second of it, giant robots kicking each others asses? animator's heaven! Michale Bay is doing a great job for this third installment, its looking sweeeeeeet. This is my first time working with live action plates, its so cool to see your animation interacting, living and breathing with real life footage. needless to say,Phyics and mechanics have to be spot on, otherwise is just easy for audicences to feel that something is not quite right, but i love the challenge. I also had the chance to animate some hard surfaces in this project which is something that i have never done before. The team is great, so much talent, and every single one of them is more than willing to help you. I cant talk much about the project till is realeased, but lets say its a bit more serious take on transformers, Michael Bays ass kicking shots are everywhere, and S#$T is going down!

http://www.ilm.com
http://www.transformersmovie.com
http://www.rangomovie.com
http://www.leslieiwerks.com
http://www.youtube.com/watch?v=GmPEYssU5vQ

Monday, February 7, 2011

Yo soy tu amiiiiiiiigo fiel... the Pixarian xperience

You could smell the Brain juice in this room, last day :(
Last nite... :(


While I was at EA I got a call from Pixar offering me the chance to spend the summer training with them on their internship program! It was amazing news, but i had to make the hard decision to leave EA in the middle of production. This industry is very small and i didn't want to be that guy, plus i was having a great time at EA. It was a hard decision to make but i already said no to the Disney apprenticeship the year before because i was interning at EA helping out in Dante's Inferno already. I have always wanted to work and learn feature film animation, and Pixar is definitely a great place to do so :) .The summer was pretty surreal, so many people that I've i always admired all around me, everyday. I was a complete animation leech for the whole summer just suckiiiinggggg all that knowledge out of the brains of this masters in their craft, wow. I kept telling myself that i had time to sleep when i die, so cereal (yes from the 24 hour cereal bar, the 24 hour part came in handy) and love for the art form kept me going. The place itself is perfect to get anyone's creative jugos going, inspirational. My fellow interns were soooo talented (what am I doing there?! haha) so it was so interesting and challenging to see everyone come from such different animation backgrounds and styles all trying to learn the software, get the personalities and animation style of Woody, buzz and the rest of the Toy story characters. From Having lee Unkrich critique my shot with characters he knew so well...!(congrats on all the Oscars nominations btw) to Ed Catmull giving one of his supertalks to a small group of us, wow unforgettable summer.
P.S. i animated Woody
P.S.2 i animated Buzz
P.S. 3 i animated Luxo jr.
P.S. 4 and a couple of other ones :)
P.s.5 animation is love

I will be posting the work i did during the summer soon

Wednesday, January 26, 2011

Spacio Muerto 2





OK i graduated, went to sunny Venezuela to rest a bit, got some cosmic rays, some vitamin D, happiness, the whole she bang. Came back, and guess what? i got a great offer to go back to Electronic Arts :) ( i did my internship there the year before and worked on Dante's Inferno). I went back to EA's Visceral' team to work on Dead space 2 http://deadspace.ea.com/ which came out yesterday(Jan 25) its getting amazing reviews! http://www.destructoid.com/review-dead-space-2-192306.phtml. I got my first taste in Mocap this time(interesting... mocap is getting scary accurate) and of course some hand key horror awesomeness Dead Space styleee. It was great to see people again and as well as meeting some new amazing artists. The Dead space team really loved the project, and it shows, its always great to see everyone really pumped about a project. Oh man, EA is so cool(once again) great facilities, arcades everywhere, Futbol field(yes futbol), gym, great food, video club, people, etc etc. BTW i just saw the new Dead Space 2 action figure (its always pretty cool to see a character you animated in toy form).

Tuesday, January 25, 2011

Ukulele Trio

i submitted couple of pieces in the AAU spring show 2010, i got "best animation dialogue" with my "Ukulele Trio" piece, i got the same award with "Rudeboy" the year before! yes :) very cool recognition.

si va... aca stoy/im back


Hola hola, it's been a while since i last posted, so many great things have happened since then. So I'll pick up where I left off in my last post. I Graduated!!! yeeeeeeeeeeeeeeee, i got my Masters in character animation at the AAU, i almost thought i wasn't going be able to make it , since i was in the last month of my last semester and i had 50% (or more) animation to do for my thesis project. I Put my thesis project on hold to be able to focus on my demo reel, i was using Norman which allowed me to do what i really wanted to do in my shots( since i pretty much did the rigs for my short film, they sucked, therefore it was really hard to get what i wanted, (i know i know lame excuse). Anyways, it was my last semester and i was meeting with Guilherme Jacinto(super talented Brazilian Pixarian animator) once a week at Pixar for feedback. i mentioned to him that i was thinking about pushing my graduation day to one or two more semesters since it seemed impossible to get almost half of my short animated in a lil over a month (keep in my mind editing, rendering,post production as well). Guilherme convinced me i could get it done, so, with tons of sleep deprivation and a lot less social life outside Maya, what d u know, i got that #$%&* done ! :) I also had to put "on hold" in what would have been my last piece of animation with Norman as a student (i was very excited about it). I will post "shallow" (Short Film) later. Im thinking about submitting it in couple of Festivals, i might as well after all the hours i put on it :)