Sunday, December 4, 2011
Monday, September 12, 2011
Que fue!!! Ok, last month i made a couple of my biggest childhood dreams come true (nooo kidding). I grew up loving video games and its art. I would read a lot of magazines (i would read them over and over again, expensive imported magazines), i loved staring at the illustrations and screen shots. A lot of these magazines were foreign so most of them were in English; i had no choice but to force myself to learn English and try to understand what the hell was going on. Most of these magazines got to Venezuela monthssss later....3, 4 months later or sometimes even almost a year later). I would especially get excited when the E3 issues would come out, and again, i would stare at the pictures of the event for sooo long (yea I AM a weirdo), dreaming that one day i would go myself, and i would make games, myself. Well, not only SledgehammerActivision sent me to checkout E3 http://www.e3expo.com, i was sent representing one of the biggest games in the E3 floor. Wow, a surreal dream come to life big time! I got to check out the latest for Nintendo's, Microsoft's, Sony's consoles, along with the famous and very popular booth women( don't like the sound of booth babes), plus for someeeeeee reason a i got a VIP pass(SHHHHH). Great experience thanks to Activision/Sledgehammer. OH, yea! I also finallyyyyyy visited some friends at Burbank for lunch, studio tour, peeking, etc, sweet place, so much history, most of the animation i grew up with and inspired me to become an animator came from those halls, awww Walt Disney Animation Studios Hat building, inspiring. http://www.
booth babes. yum.
Monday, August 1, 2011
WORLD WAR III ohhhh sh$ttttttttt!
awww man... I knew Activision's logo ever since i can remember..come on, this atari was at my parents room, with lots of these games, now... im part of it.. wow
The amazing good news is the new project im working on. I am along the super talented team of Activision/Sledgehammer making the new Call of Duty: Modern Warfare 3 Mother F$%^ing Bad ASS! :)
This is the first time i have realized how crazy cinematic games are (i mean its just another level!), the line between games and movies keeps on getting thinner, specially in games like this one.
This game is aiming to a bigger, faster and crazier experience and i am definitely trying to help get to it. I grew up loving video games, and i have always found myself saying stuff like "this animation could be soo much better here.. the composition could be better there, that could make the game so much better etc", now i feel i can finally do a lil something about it! With a team that feels just like i do! (who are much more talented than i am to make it happen!) yeeiii!!
I'm having a blast doing this big crazy cinematic moments and having a lot of creative freedom along with working with the animation director. I forgot all the technical difficulties that go along with working on a game, but its all worth it. Besides, it forces you to learn technical tricks and discover very useful scripts along the way. We have to make it look awesome, still we cant forget its a game, therefore sometimes you have to compromise a little bit. This is no excuse for this specific project , GOOD ENOUGH ISN'T! (trowing a lil Activision motto righ thur...)
I am also refining my physicality skills working in this ultra actioncrazypack (i have always wanted to use that term) realistic animation game, a lot of the times we start with mocap data, just as a start. We usually have to do heavy fixing, modifying, sawing together (Frankenstein, a sequence together since there is no "cuts" most of the time) or in many other cases, hand key the whole motion. I have never really played too much with a very dynamic camera myself, but with this project i have done some crazy cinematic moments. This has definitely forced me to start thinking in different ways, and to learn a couple of tricks of the trade, camera is a huge part in any cinematic sequence(or in any sequence really...).
I am very excited to be part of probably THE biggest gaming release EVER, and "business $" wise, THE biggest launch in entertaining (wow, loco). We are very busy right now hitting some deadlines and making the game sweeeeeeeeeeeeeeeeeeeeeeeeeeeeet, till the next post.
Translation "Transformers 3... not right now... maybe tomorrow..." say whaaaaat
"...half of the world with opening dates... but Venezuela..."
and Miss Rosie
hola hola hola, first of all i wanted to start by congratulating all the Transformers 3 crew at ILM for an awesome show and doing great at the box office! I saw the movie on an IMAX 3D (yep my brain was a lil overwhelmed). It was very surreal to see my name up on the big screen along with the rest of my team's, very proud of it. Long and challenging hours went to that beautiful visual spectacle of a movie, if you haven't seen it, then go! :)
The weird and crappy news is that Transformers 3 WONT be playing in theaters in Venezuela (my home country!), it will be played across the world except Venezuela (and i think China?), rumors say the reason is because Venezuela is mentioned at some point in the movie or there is something about Venezuela in the film, which is totally false ( well i worked on it, that's the only tiny bit of Venezuela in the movie? haha) anyways, it sucks. (UPDATE: Venezuela owns Paromaunt some dinero, really? Venezuela, where r we going?!!! also this probably means.. no Capitan America?!.
Tuesday, May 24, 2011
7/1/11 it's the date when Transformers 3 comes out, and i am very excited to see my name on the big screen. Its first full trailer just came out a couple of weeks ago, with a great surprise. Out of all the amazingly insanely cool shots in the movie, One of my shots is on the trailer! (small part of it that is, but hey ! i am loving it!).
Also, before the trailer came out, Apple released a fourth exclusive image from the film, my shot! (nerding out 4 shooo), and the thumbnail you click on to watch the trailer issssssss MY SHOT! (couldn't be more excited to see my work everywhere! )
Transformers 3 is looking BADASS and i cant wait to see my fellow animators work on the big screen wall put together.
I am currently working on another sweeeeeet project, i will post soon.
Friday, March 25, 2011
When the summer was over, i was what a lot of us in the animation world called BURNT out. I had my monitor tan, lost few pounds, and i saw splines everywhere (not really but kind of). SO i decided to do the right thing and go to Burning Man. A whole week of no computers, no phones, none of that. i did bring my sketchbook :) .Welcome home!
Driving back to reality, i turned my phone on, and i had some ILM emails, yeaaaaaaaaaaaaaaaaaaa, i went in for an interview and i have been at Industrial Light & Magic for 5 months already. ILM is amazing, i breath legacy every time i step in this place. My entire childhood is all around these hallways, inspiration is everywhere, VFX legends walk around me all the time, yep im nerding out, and who wouldn't!
I was fortunate enough to be at the studio when their first all animated feature film was released, and man, Gore Verbinski did an amazing job with Rango. The animators here are beyond talented, and their passion feed everyone's Creative drive at full speed, its great, Working along these people is definitely an honor.
I also had the chance to watch Leslie Iwerks (the Pixar Story) new documentary about ILM, creating the impossible, literally right next to its protagonist, Georgie Lucas himself, pretty sweeeeet.
But eto (fam and friends call me eto) what in the hell u working on over at ILM? im working on Transformers 3! and im loving every second of it, giant robots kicking each others asses? animator's heaven! Michale Bay is doing a great job for this third installment, its looking sweeeeeeet. This is my first time working with live action plates, its so cool to see your animation interacting, living and breathing with real life footage. needless to say,Phyics and mechanics have to be spot on, otherwise is just easy for audicences to feel that something is not quite right, but i love the challenge. I also had the chance to animate some hard surfaces in this project which is something that i have never done before. The team is great, so much talent, and every single one of them is more than willing to help you. I cant talk much about the project till is realeased, but lets say its a bit more serious take on transformers, Michael Bays ass kicking shots are everywhere, and S#$T is going down!